Why Ghost of Tsushima 2 Should Ditch Fast Travel for a Unique Experience

Exploring how removing fast travel can enhance the sequel's immersive open world experience.
Why Ghost of Tsushima 2 Should Ditch Fast Travel for a Unique Experience

Highlights

  • Fast travel's impact on gameplay balance and immersion
  • Potential benefits of eliminating fast travel in Ghost of Tsushima 2
  • Enhancing immersion through unique gameplay mechanics and encounters

While Last of Us Part 2 initially overshadowed it, Ghost of Tsushima has emerged as a standout open-world game. Set in 13th-century Japan, its breathtaking landscapes have become iconic. However, beauty alone doesn't guarantee gameplay fun. Balancing collectibles, quests, and the main story is crucial, an area where Ghost of Tsushima excels.

Ghost of Tsushima 2 is likely in the works, and one bold suggestion for improvement is to remove fast travel, a staple feature of open-world games.

Exploring the Impact of Fast Travel

The Double-Edged Sword of Fast Travel

Fast travel has evolved from limited point-to-point movement to instant map-wide teleportation. While convenient for task completion, it can hinder player immersion and exploration. Players risk missing crucial experiences by solely focusing on objectives.

Games like Dragon's Dogma 2 and Zelda: Tears of the Kingdom emphasize narrative and exploration, making overreliance on fast travel detrimental.

Advantages of Eliminating Fast Travel

The absence of fast travel in Ghost of Tsushima 2 could heighten immersion and encourage deeper engagement with the game world. Introducing unique encounters and challenges could enrich the gameplay experience and compensate for the lack of fast travel.