New 'Paradigm Shifting RTS' Teased by Former StarCraft Developer

Uncapped Games' vision is to revolutionize the RTS genre, catering to both competitive and casual gamers.
New 'Paradigm Shifting RTS' Teased by Former StarCraft Developer

Highlights

  • Led by ex-StarCraft developer, Uncapped Games is set to redefine real-time strategy games.
  • The studio aims to create an inclusive gaming experience for all players, blending action and strategy.
  • Combining elements of complex RTS games with intuitive controls, Uncapped Games seeks to appeal to a broad audience.

Uncapped Games, a fresh game development studio formed by industry veterans from renowned real-time strategy franchises like StarCraft, has unveiled plans for an innovative RTS game that promises to revolutionize the genre. Spearheaded by the former lead multiplayer designer of StarCraft 2, the team at Tencent-backed Uncapped Games has provided insights into their upcoming game through a revealing documentary.

Established in 2021 under the umbrella of Chinese tech giant Tencent, Uncapped Games houses a talented lineup of experienced developers. Headed by senior game director David Kim, previously instrumental in StarCraft 2: Wings of Liberty at Blizzard, the studio comprises artists and designers with impressive track records in multiplayer RTS classics like WarCraft 3, Dawn of War, and Company of Heroes.

While the initial description of Uncapped Games' project may sound familiar to RTS enthusiasts, the studio's ambition sets it apart. Promising an action-packed PC RTS experience with massive armies, robust economies, and technological advancements for PvP battles, Uncapped Games aims to redefine the genre by introducing a more dynamic, fast-paced, and enjoyable gameplay that appeals to all types of players. Crafting a real-time strategy game that is universally engaging presents a significant challenge for Uncapped Games.

Revolutionizing the RTS Landscape

StarCraft 2 is renowned for its steep learning curve, particularly in multiplayer, where novices often face overwhelming challenges like the infamous “Zerg Rush.” While the competitive scene thrived, the game's complexity catered predominantly to elite players, a common trend in modern RTS titles. Conversely, the success of titles like Halo Wars demonstrated a demand for more accessible RTS games with intuitive controls, albeit lacking in depth. Uncapped Games aims to bridge this gap, offering a blend of complexity and accessibility to satisfy both traditionalists and modern gamers.

With limited details available about their upcoming title, Uncapped Games plans to unveil more about this ambitious project at the Summer Game Fest in June. By merging the depth of classic RTS games with user-friendly mechanics, the studio aspires to capture a broad audience and redefine the boundaries of the real-time strategy genre.