Top Locations for New Planet Crafter Players

Just starting out in The Planet Crafter? Discover some of the best starting locations for an exciting early-game experience. Learn about their advantages and drawbacks.
Top Locations for New Planet Crafter Players

Highlights

  • Each starting area in The Planet Crafter presents unique challenges and opportunities.
  • Consider factors like available resources, terrain, and potential flooding when choosing a starting location.
  • Adapt your gameplay strategy based on the advantages and disadvantages of your chosen starting point.

The Planet Crafter is a blend of survival and sci-fi crafting, where players reshape planets by unlocking blueprints and technologies. The goal is to stabilize tectonic activity, manage heat levels, and establish a thriving ecosystem with water, flora, and fauna.

There are 6 distinct starting areas in The Planet Crafter, each posing its own set of challenges due to the impact on the crafting system. While many players opt for the beginner-friendly Starting Valley, seasoned players may prefer the more demanding locations like Sand Falls, Meteor Crater, or Ice Plains.

6 Starting Valley

Easy Start For New Players

Good for:

  • Abundant crash sites with free resources and consumables to scavenge.
  • Close proximity to the resource-rich Central Plateau area at the map's center.

Bad for:

  • Prone to flooding, leading to complete submersion in the late game.
  • Lacks easy access to crucial resources like Volnus Seeds or Plant Orema.

Starting in the Starting Valley places players in a favorable position with ample surface resources and expansive flat land for base construction. However, the area becomes uninhabitable once flooding occurs, necessitating a base relocation.

5 Waterfall

Cascades Of Water In Late Game Stages

Good for:

  • Transforms into a breathtaking area with cascading water post terraforming.
  • Proximity to resource-rich sites like Meteor Crater and Meteor Field.
  • Convenient access to the Mushroom River.

Bad for:

  • Limited flat land complicates large base construction.
  • Scarcity of ground resources with only one nearby crash site.

Although initially a desert, the Waterfall location evolves into a spectacular site with multiple waterfalls as terraforming progresses. Unlike other areas, it avoids submersion, making it a viable permanent base.

4 Grand Rift

Easy Access To Fissionables

Good for:

  • Proximity to critical areas like Osmium Tunnel and Iridium Cave.
  • Close to the Uranium Cave region.
  • Ample Plant Orema Seeds availability.

Bad for:

  • Parts of the area containing Osmium and Iridium become submerged in late game stages.

The Grand Rift, with its vast canyon, offers convenient access to late-game fissionable materials and abundant flat spaces for base construction. However, flooding can hinder access to submerged resources once terraforming is underway.

3 Sand Falls

Great Access To Early Game Resources

Good for:

  • Abundance of early-game resources for collection.
  • Easy reach to Plant Volnus Seeds and close proximity to the Osmium Cave.

Bad for:

  • Ice blocks the primary entrance to the Iridium Mine, requiring a lengthy detour.
  • Lack of local crash sites for immediate resource gathering.

Sand Falls, characterized by its dramatic sand cascades, provides a rich source of early game resources. However, players must navigate around ice barriers to access crucial resources like Iridium, making resource collection a challenging task.