Rocksteady has unveiled the comprehensive Season 1 patch notes for Suicide Squad: Kill the Justice League, shedding light on the upcoming weapons, maps, and activities set to launch on March 28. Since its debut in early February, the game has faced challenges meeting sales expectations, prompting Warner Bros to reevaluate its performance and potential for improvement.
One of the primary critiques of Suicide Squad: Kill the Justice League has been its repetitive content, with missions often feeling monotonous. Although the endgame hints at future content through 'Elseworlds', the lack of substantial gameplay elements has led to a decline in player engagement. However, with Season 1 around the corner, players can anticipate a refreshing change that aims to break the cycle of repetition and reignite interest.
The upcoming Season 1 update promises a wealth of new content, including the highly-anticipated addition of The Joker as a playable character. Players can delve into his unique Talent tree, offering diverse playstyles such as close combat, fire-enhanced attacks, and improved traversal abilities for a more dynamic gaming experience.
In addition to Joker's arrival, Season 1 introduces a Jokerfied version of Metropolis for exploration, along with new mission types like combat-specific incursions, mayhem, and assault missions. Players can also expect new Mutators and loot, featuring a gear set inspired by Scarecrow and a new Weapon Manufacturer called Intergang. The update also includes cosmetic enhancements through Waynetech armor sets and color swatches available in the Battle Pass tracks.
Recent challenges faced by Suicide Squad: Kill the Justice League, such as game-breaking bugs and cheating incidents, are addressed in the Season 1 update, which includes a significant number of bug fixes and gameplay tweaks to enhance the overall player experience. The impact of these changes will be closely observed upon the update's release next week.
Suicide Squad: Kill the Justice League Season 1 Patch Notes
CHANGES IN THIS RELEASE:
- Reduced requirements for completing the End Game introduction, now including tasks like completing Elseworld missions and reaching Finite Crisis Rank 5.
- Patrol missions during the End Game now grant a 50% XP boost for 45 minutes upon completion.
- Various Mutator adjustments, including the removal of Critical Hit dependency for Affliction Immunity and modifications to the BOOM! Mutator triggers.
- Enhanced HUD customization options allowing toggling of various elements like Health/Shield Bars and Special Abilities.
- Updated Care Package rewards to align with player progression and effort, offering improved items and resources.
BUG FIXES:
- Addressed loading issues causing players to be redirected to the seizure warning screen and fixed bugs hindering Mastery Level progression.
- Resolved various multiplayer session glitches, including issues with gear modifications, Mutator visibility, and AI behaviors.
- Implemented fixes for PC, PS5, and XSX/XSS platforms, improving stability, performance, and overall gameplay experience.
- Numerous quality of life improvements, VFX enhancements, and UI adjustments to elevate the gaming experience for all players.