Unlocking Aurora Spacecraft Door Codes in Subnautica

Gain an advantage by learning the door codes for the Aurora spacecraft in Subnautica to access valuable items early in the game.
Unlocking Aurora Spacecraft Door Codes in Subnautica

Highlights

  • Accessing locked rooms on the Aurora provides valuable items and equipment for your adventures.
  • Knowing the door codes allows you to open doors early in the game and gain a headstart.
  • Exploring the Aurora spacecraft enhances gameplay and provides essential story progression items.

Embarking on your Subnautica journey and feeling a bit overwhelmed? Fear not, as there's a way to gain an advantageous start by unlocking the doors on the Aurora spacecraft. While you will receive the codes during the game's story progression, our guide can help you access them early on.

Discovering Aurora Door Codes

The Aurora, the spacecraft you arrived on, has crashed into the ocean and triggered emergency lockdown protocols, requiring entry codes to access its doors.

Here are the entry codes for all the doors:

  • Captain’s Quarters: 2679
  • Lab Access: 6483
  • Cabin 1: 1869
  • Cargo Bay: 1454

Entering the codes once will permanently unlock the doors. With this knowledge, let's explore what the Aurora holds.

Exploring the Aurora's Contents

Unlocking the doors on the Aurora grants access to valuable items and equipment crucial for your adventures and story progression.

Behind the locked doors, you'll find upgrades for your equipment, batteries, and cosmetic items. Some upgrades may also grant access to previously inaccessible areas. Here's a glimpse of what you can discover:

  • Cargo Bay - supply crates and rarely up to 3 Cyclops engine fragments.
  • Laboratory - various sample flasks, supply crates, a microscope, and a sample analyzer.
  • Cargo Bay - Captain’s Log data download.
  • Cabin 1 - Blue Cap, Arcade Gorge Toy cosmetics.

Additionally, there are important upgrades and items not found in locked rooms:

  • Prawn Bay - Prawn suit fragments, Storage module (provides the Seamoth a 4x4 storage).
  • Seamoth Bay - Seamoth Depth Module Mk1, damaged Seamoth pieces.
  • Drive Room - Cyclops Engine Efficiency module.

Furthermore, to enter the Aurora without a radiation suit, you must repair the Drive Core using a radiation suit and a repair tool. Fire extinguishers are also essential for exploring the Aurora due to multiple fires resulting from the Drive Core explosion.