Splatoon 3 Unveils Update 6.1.0

Discover the enhancements and fixes in Splatoon 3's latest 6.1.0 update, designed to refine the colorful third-person shooter experience.
Splatoon 3 Unveils Update 6.1.0

Highlights

  • The 6.1.0 update for Splatoon 3 introduces multiplayer tweaks, weapon balance adjustments, and bug fixes to enhance the gaming experience.
  • Players can expect improvements to weapon strengths, ink consumption reduction, and bug fixes across multiplayer and Salmon Run mode.
  • The consistent support from the development team through updates and expansions ensures an engaged community until the announcement of a new title.

Splatoon 3's 6.1.0 update is now live for download. This latest patch arrives just before the arrival of Splatoon 3's Side Order DLC, which is set to introduce a new single-player campaign. The primary focus of this update lies in refining the multiplayer experience through various tweaks and balancing changes. Since its launch in 2022, Splatoon 3 has been consistently supported by Nintendo's development team.

Splatoon 3 is currently in its Chill Season, offering fans new and returning maps, weapons, songs, and items. This season will run until February, leading into the anticipated Drizzle Season, featuring spring-themed content. Similar to other popular online multiplayer games, Nintendo regularly adjusts the multiplayer mechanics and addresses community-reported bugs.

The 6.1.0 update for Splatoon 3 brings significant weapon modifications and adjustments to the requirements for special weapons. These changes aim to enhance weapon strengths, expand their range, and reduce ink consumption and recovery time. Furthermore, the update includes fixes for bugs affecting multiplayer, the beloved Salmon Run mode, and overall player controls.

According to Nintendo, the next Splatoon 3 update is expected towards the end of the current season, focusing on multiplayer adjustments, weapon balancing, and new content for the upcoming season, scheduled for release in March.

Splatoon 3 stands out as one of Nintendo Switch's premier first-party games, thanks to the development team's dedication to keeping the community engaged through continuous updates and expansions. Despite the disappointing performance of the Wii U, the release of the original Splatoon was a bright spot for Nintendo. The sequel kept devoted fans occupied until its release on the Switch, and the third installment is poised to do the same until the announcement of a new title.

While an expansion to an existing title, Splatoon 3's Side Order DLC is anticipated to be a significant release for the Nintendo Switch in 2024. With titles like Princess Peach: Showtime and the Paper Mario: The Thousand-Year Door remake, Nintendo's first-party lineup still holds several mysteries, possibly linked to the heavily rumored Switch successor. However, Nintendo is known for its tendency to unveil games closer to their launch, keeping details under wraps until the last moment.

Splatoon 3 Ver. 6.1.0 Patch Notes

Modifications to Multiplayer

  • Mincemeat Metalworks terrain has been altered across all modes.
  • Changes in main weapon specifications:
    • N-ZAP '85 & N-ZAP '89
      • Maximum damage increased from 28.0 to 30.0.
    • Dynamo Roller & Gold Dynamo Roller
      • Expanded the angle for maximum damage with horizontal swings.
    • Flingza Roller
      • Widened the angle for maximum damage with horizontal swings.
      • Reduced the recovery time for ink after a vertical swing by about 5/60 seconds.
    • Inkbrush & Inkbrush Nouveau
      • Increased movement speed by approximately 3% when painting while moving forward by holding the ZR Button.
      • Decreased ink consumption by approximately 7% when painting while moving forward by holding the ZR Button.
    • Splat Brella & Sorella Brella
      • Reduced ink consumption by approximately 13% when firing a shot.
    • Undercover Brella & Undercover Sorella Brella
      • Increased jump height while firing by holding the ZR Button.
    • Squeezer & Foil Squeezer
      • Increased ink consumption by the first shot fired after pressing the ZR Button by approximately 9%.
      • Slightly decreased the number of spray droplets from shots fired while holding the ZR Button.
    • Ballpoint Splatling & Ballpoint Splatling Nouveau
      • Slightly increased shot scatter on land at longer range.
    • Splatana Stamper & Neo Splatana Stamper
      • Reduced spray droplet width from charged slashes by approximately 10%.
  • Changes in special weapon specifications:
    • Wave Breaker
      • Marked enemies for a short period when placed.
    • Ink Storm
      • Accelerated damage recovery within the team's Ink Storm area, even when not submerged in ink.
  • Adjustments to point requirements for some special weapons:
    • Neo Sploosh-o-matic
      • Before: 180, After: 170
    • Forge Splattershot Pro
      • Before: 210, After: 200
    • Luna Blaster
      • Before: 180, After: 170
    • Bamboozler 14 Mk I
      • Before: 200, After: 190
    • Zink Mini Splatling
      • Before: 200, After: 190
    • Splattershot & Hero Shot Replica
      • Before: 190, After: 200
    • N-ZAP '85
      • Before: 190, After: 200
    • Tri-Slosher Nouveau
      • Before: 200, After: 210
    • Heavy Edit Splatling
      • Before: 190, After: 200

Bug Resolutions

  • Player Control Fixes
    • Corrected a discrepancy in the Fizzy Bomb charging process, ensuring the accurate indication of charged explosions.
    • Rectified an issue where the jumping animation was occasionally omitted when activating the Kraken Royale while swimming in ink on a wall.
    • Addressed an occurrence where the Rainmaker would become embedded in a wall if the carrier was splatted while submerged in ink on a wall.
  • Multiplayer Fixes
    • Eliminated a problem in Bluefin Depot causing players to clip into terrain when using the Zipcaster near specific areas on elevators.
    • Resolved issues in Bluefin Depot affecting Tenta Missiles and Ink Storm due to elevators or the metal bridge.
    • Prevented unintended elevation access in Bluefin Depot during Turf War and Rainmaker modes through the use of Triple Splashdown in certain areas.
    • Rectified unintended terrain access in Bluefin Depot across all modes except Tower Control.
    • Eliminated unauthorized terrain access in Bluefin Depot during Tower Control.
    • Ensured correct inking of certain walls near the center of the stage in Bluefin Depot during Tower Control.
    • Fixed areas in Rainmaker mode in Bluefin Depot where players couldn't swim despite the appearance of ink.
  • Salmon Run Fixes
    • Addressed scenarios in past versions where a different King Salmonid than the original one would appear when replaying job scenarios.
    • Rectified cases preventing players from splatting Boss Salmonids with a charged swipe using a Grizzco Splatana if another crew member had a Splatana Stamper or Splatana Wiper.
    • Resolved slowdown in Spawning Grounds when players were on specific terrain.
  • Other Fixes
    • Fixed an issue on the locker editing screen causing the name of a selected weapon to display incorrectly under certain weapon icon arrangements.