Skull and Bones Sets Engagement Record with Season 1 Debut

Ubisoft's first progress report on Skull and Bones Season 1 highlights a new engagement milestone amidst reserved details.
Skull and Bones Sets Engagement Record with Season 1 Debut

Highlights

  • Skull and Bones players are spending an average of 4 hours daily in-game since the season launch.
  • Ubisoft positions the game as one of its most captivating experiences, based on playtime metrics.
  • The absence of concrete player figures hints at Skull and Bones' uncertain commercial success post-launch.

Ubisoft has unveiled a noteworthy achievement for Skull and Bones with the commencement of Season 1. The company revealed a 'record' daily playtime statistic as part of the game's Season 1 launch announcement, solidifying its position as one of Ubisoft's most engaging titles.

Originally intended to follow in the footsteps of the successful Assassin's Creed 4: Black Flag, the pirate adventure faced challenges during its prolonged 11-year development cycle, marked by seven delays. Finally hitting the shelves on February 16 for PC and current-gen consoles, Skull and Bones embarked on its gaming journey.

Skull and Bones Players Engage for 4 Hours Daily

The advent of Skull and Bones Season 1, named Raging Tides, occurred 11 days post-launch. Ubisoft's announcement for the inaugural season emphasized that players have been dedicating an average of four hours daily to the game since its release. This 'record player engagement' metric positions Skull and Bones as Ubisoft's second most successful title. The omission of specific sales data indicates that Ubisoft might not be celebrating the game's commercial performance.

A report from Insider Gaming in late February estimated that Skull and Bones had attracted around 850,000 players within a week of its debut. While this figure is respectable considering the game's troubled development history, it may not accurately represent sales due to Ubisoft's 8-hour free trial offering since day one.

Assuming the 4-hour average includes both trial users and paying customers, it suggests a positive reception from players, prompting Ubisoft to disclose the metric. The company's decision to continue reporting on this metric in the coming weeks will likely gauge the game's ability to sustain player interest through Season 1.

Despite not achieving blockbuster status, Skull and Bones' launch month fared better than Suicide Squad: Kill the Justice League, which currently struggles with less than 1,000 daily players and has already been deemed a disappointment by Warner Bros. The lukewarm receptions of these titles have reignited debates on the viability of $70 live-service games.