Why Music and Sound Design Are Key in the Silent Hill 2 Remake

The success of the Silent Hill 2 remake depends on capturing the essence of the original game through music and sound.
Why Music and Sound Design Are Key in the Silent Hill 2 Remake

Highlights

  • The Silent Hill 2 remake must capture the iconic atmosphere of the original game through its music and sound design to resonate with fans.
  • Bloober Team's decision to bring on composer Akira Yamaoka, who played a vital role in shaping the identity of Silent Hill through its soundtracks, is a step in the right direction.
  • Retaining the subtle sonic elements and overall sound design of the original game is crucial for establishing the same sense of unease and tension in the remake.

The Silent Hill 2 remake has a monumental legacy to live up to. The game, which could be dropping on PS5 as early as this year, aims to modernize the gameplay and visuals of the original, but recreating the singular, iconic atmosphere of the 2001 title should be prioritized above all else. To achieve this end, Bloober Team must stick the landing when it comes to music and sound design.

One of the reasons Silent Hill 2 has such an enduring legacy is its unmistakable tone and ambiance. This sense of character pervades just about every element of the game's design, from the thick, moody fog drifting throughout the town, to the uncanny character animations and eerie cutscenes. So many of Silent Hill 2's best moments are punctuated by either Akira Yamaoka's legendary soundtrack, or creepy, very PS2-era sound effects. Whether Bloober wants the Silent Hill 2 remake to be a faithful recreation or a significant reimagining of the classic title, it would do well to recapture the essence and personality of the game, on an aural level.

Silent Hill 2 Remake: Nailing Music & Sound Design

Bloober Team Is Off to a Good Start

In the world of video game soundtracks, few are as revered and idolized as Silent Hill 2's. Just about every track in the game perfectly blends classic horror music tropes with original composition, mixing genres like ambient, industrial, and rock to create unforgettable, evocative musical moments. The soundtrack's success can be attributed to composer Akira Yamaoka, who lent his talents to every mainline Silent Hill game, alongside several other games, films, and TV shows like Cyberpunk Edgerunners.

Thankfully, Bloober Team appears to recognize Yamaoka's vital role in shaping Silent Hill 2's identity, as the studio has brought him on for the remake. The reveal trailer for the game also features music from the original 2001 release, which could simply be a form of nostalgia bait, but could just as easily be a way of showing deference to it. How much of the remake's soundtrack will be original music and how much will be remixed or remastered versions of the classic songs remains to be seen, but Yamaoka's involvement suggests Bloober is going in the right musical direction, regardless.

Silent Hill 2's Sound: More Than Just Music

The overall sound design of Silent Hill 2, beyond the soundtrack, is just as important when it comes to establishing tone and atmosphere. Small details like the menu sound effects, or the brief sting that plays upon starting a new game or entering the Save Game screen, lend themselves to the sense of unease and terror that the game provides in spades. Even the choice to present certain parts of the game in complete silence, with nothing but James' footsteps, helps support the overall tension of the experience. While Bloober Team may feel tempted to