Revisiting Suicide Squad: Kill the Justice League with a Darker Tone for DC Games

Exploring the need for a shift in approach for DC games following the disappointing reception of Suicide Squad: Kill the Justice League.
Revisiting Suicide Squad: Kill the Justice League with a Darker Tone for DC Games

Highlights

  • Suicide Squad: Kill the Justice League fell short due to its solo live service format and debatable character selections.
  • Rocksteady's attempt to mimic James Gunn's humor in the Suicide Squad game backfired, contributing to its decline in player base.
  • Reverting to the somber ambiance of DC Comics and the earlier Arkhamverse installments could be pivotal for Rocksteady to revitalize its future projects and enhance the franchise's reputation.

Suicide Squad: Kill the Justice League initially sparked interest, but since its release in February, it has become infamous as a major letdown. The decision to make it a single-player live service game and the questionable character choices have left Warner Bros. and Rocksteady at a crossroads for future DC Comics-based games.

The Suicide Squad series had a rough start with its first movie adaptation receiving mixed reviews, but James Gunn's successful take on the villainous team turned things around. While Gunn's film had great humor, Rocksteady's Suicide Squad game attempting to replicate it might have contributed to its downfall.

Embracing DC's Darker Side

Several aspects in Suicide Squad: Kill the Justice League did not resonate well. Trying to emulate Gunn's humor proved challenging for Rocksteady, leading to awkward moments in the game. The odd character choices have plagued the game, suggesting that returning to the dark and gritty essence of DC Comics could be the necessary pivot for Rocksteady.

Recapturing Rocksteady's Essence

Revisiting a darker tone is not unfamiliar territory for Rocksteady. The Arkham trilogy stands out as exemplary comic-to-video game adaptations crafted by Rocksteady. The studio has the ability to create mature superhero narratives, but recent deviations call for a return to their roots.

DC Comics' darkness distinguishes it from Marvel, offering a history of gritty tales with formidable villains. While Gunn's Suicide Squad movie is comical, the game adaptations should stand independently. Rather than mirroring the movie's humor, games like Suicide Squad: Kill the Justice League should draw from DC's darker themes.

The Clock is Ticking for Suicide Squad: Kill the Justice League

Currently, Suicide Squad: Kill the Justice League may have a limited lifespan. Rocksteady may need to shift gears with this entry, potentially embracing DC's darkness once more. Even if the next DC Comics game isn't another Arkham title, following the trilogy's blueprint could guide future development.

The future of DC games is at a critical juncture, demanding significant changes to restore Rocksteady's former glory. While humor and banter have their place in games, the current approach doesn't seem to be resonating with the Suicide Squad characters. For a game to be part of the Arkham universe, its tone should honor its predecessors.