Exploring a New Approach for Dragon's Dogma 2's New Game Plus

Discovering the Potential of Starfield's New Game Plus Model for Dragon's Dogma 2
Exploring a New Approach for Dragon's Dogma 2's New Game Plus

Highlights

  • Considering an Alternate New Game Plus Model for Dragon's Dogma 2
  • Exploring the Narrative Possibilities of a Multiverse Approach
  • Reflecting on the Missed Opportunity in Dragon's Dogma 2's New Game Plus Design

Capcom's Dragon's Dogma 2 has surpassed expectations, building on the success of its predecessor by enhancing beloved features and expanding its universe. Among its offerings is a New Game Plus mode, allowing players to retain progress and delve into a new playthrough. However, the game's approach could have been revolutionized by adopting a model inspired by Starfield.

Starfield introduces a dynamic New Game Plus concept, offering players unique universes with each playthrough. Given Dragon's Dogma 2's multiverse narrative, embracing a similar model could have added depth and variety to the gameplay experience.

Exploring a New Approach for Dragon's Dogma 2's New Game Plus

Unleashing Narrative Possibilities through a Multiverse Lens

In Starfield, players face diverging paths at the game's conclusion, impacting subsequent playthroughs. This system creates diverse universes, altering character roles and interactions. A comparable approach in Dragon's Dogma 2 could have enriched the storytelling and replayability significantly.

Reimagining the Potential of Dragon's Dogma 2's New Game Plus

With its thematic focus on cycles of rebirth and destiny, Dragon's Dogma 2 could have incorporated a multiverse-driven New Game Plus. Players might have encountered alternate versions of themselves or witnessed the repercussions of different choices, enhancing immersion and engagement.

Despite missing this innovative opportunity, Dragon's Dogma 2 remains a unique and captivating experience. While Starfield's approach is commendable, the game's traditional model still offers a compelling journey for players.