Reimagining Call of Duty Maps in the Battlefield Series

Exploring the potential of integrating iconic Call of Duty maps into the Battlefield universe.
Reimagining Call of Duty Maps in the Battlefield Series

Highlights

  • Iconic Call of Duty maps like Favela and Standoff could bring a refreshing change of scenery to the Battlefield franchise, offering unique settings and gameplay opportunities.
  • The prospect of engaging in destructive battles through the lavish Hollywood Hills buildings and exploring Nuketown's expanded terrain presents exciting possibilities for Battlefield players.
  • The divisive nature of Stonehaven's size in Call of Duty: Ghosts could find a new home in the expansive battlegrounds of Battlefield, potentially thriving with added vehicle support.

The Call of Duty series has seen its fair share of successes and setbacks in map design. In its prime, games like the original Modern Warfare trilogy and the early Black Ops titles boasted predominantly beloved map pools. However, recent years have seen fewer standout maps, with beloved locations like Shoot House appearing less frequently. Nevertheless, just as modern Call of Duty games could benefit from Battlefield-inspired maps, DICE could draw inspiration from some memorable CoD locales.

Adapting these maps for the Battlefield universe would require a creative reinterpretation, leveraging Battlefield's unique destructible environments and larger player counts. While maintaining the essence of the original maps, DICE could infuse them with the distinct characteristics of the Battlefield series. Despite the necessary effort, revisiting some of these Call of Duty map concepts could prove worthwhile, even within the realm of its main competitor.

Favela

Recently thrust back into the limelight with a 2023 remake in Call of Duty: Modern Warfare 3, Favela transports players to a network of alleyways in Brazil. Its vibrant color palette and verticality set it apart, with battles unfolding as frequently on rooftops as on the streets. In a Battlefield adaptation, the map's locale could be expanded to include the iconic Christ the Redeemer statue, introducing engaging combat scenarios such as snipers positioned on the mountain where the statue resides and airborne assaults on defenders in Rio's slums, creating unique