No Rest For The Wicked: Exploring the Aftermath of Death

Discover what unfolds after death in No Rest For The Wicked, the thrilling action RPG from Moon Studios.
No Rest For The Wicked: Exploring the Aftermath of Death

Highlights

  • Dying in No Rest For The Wicked affects equipment durability, which can be easily restored at a blacksmith.
  • Enemies do not respawn upon player death, offering strategic advantages in gameplay.
  • Death in the game does not result in the loss of coins, resources, or experience points.

No Rest For The Wicked introduces players to a captivating action RPG experience crafted by Moon Studios, known for their acclaimed titles like Ori And The Blind Forest and Ori And The Will Of The Wisp. While the game emphasizes exploration, its combat mechanics are equally engaging. Although the title boasts a polished look and feel, players may encounter minor glitches given its Early Access status.

For those new to the genre, the implications of death in the game remain shrouded in mystery. The narrative does not explicitly outline the repercussions until the first demise occurs. Here's a comprehensive overview of what transpires.

Unveiling the Aftermath of Death in No Rest For The Wicked

Contrary to expectations, the penalties for dying in No Rest For The Wicked are relatively lenient. Players experience a reduction in the durability of their equipped weapons, armor, and tools by a few notches. Thankfully, this can be swiftly rectified by visiting the blacksmith and paying a nominal fee based on the item's durability level at the time of repair.

Essentially, players must be vigilant during boss battles to prevent inadvertent damage to their gear. If an item's durability hits zero, it becomes unusable until repaired. Given that conquering bosses often requires numerous attempts, possibly spanning dozens, maintaining equipment durability is paramount. Additionally, here are a few noteworthy details about in-game death that warrant attention:

  • Deceased enemies do not reappear following a player's demise, unless a game section is cleared to trigger the introduction of new enemy variants in the previously cleared area.
  • Time stands still upon the player's death, halting enemy movements until the player resurrects. This feature can be leveraged to lure enemies away from valuable locations or circumvent the need for combat entirely.
  • Death does not result in the loss of currency, resources, or experience points; only durability points are affected.