Gamer Creates Custom Nintendo PlayStation Console Inspired by SNES and PS1

Discover how a gamer successfully builds a functional custom Nintendo PlayStation console capable of playing both PlayStation 1 and some Nintendo games.
Gamer Creates Custom Nintendo PlayStation Console Inspired by SNES and PS1

Highlights

  • A gamer ingeniously constructs a custom Nintendo PlayStation by repurposing an old Super Nintendo shell and PlayStation 1 hardware, enabling it to run a selection of Nintendo and PlayStation games.
  • The Nintendo PlayStation, a hybrid console developed in collaboration between Nintendo and Sony, remained unreleased following Nintendo's partnership with Philips. The final known operational prototype was sold for $360,000.
  • The custom-built console, engineered by James Channel, involved overcoming various challenges like integrating PS1 architecture into an SNES shell and accommodating a disk drive on top.

A gaming enthusiast has showcased the remarkable creation of a personalized Nintendo PlayStation system, using the framework of a vintage Super Nintendo and the inner workings of a PlayStation 1. This unique assemblage has been demonstrated to effectively support PlayStation 1 titles as well as certain Nintendo games, marking a significant technological achievement. The mastermind behind this innovation is YouTuber James Channel, recognized for previous ventures involving unconventional custom gaming apparatus, such as a rendition of Super Smash Bros. playable on a TI-83 Calculator. His recent endeavor was prompted by the Nintendo PlayStation, a collaborative project initiated by Nintendo and Sony that ultimately never materialized.

The concept of the Nintendo PlayStation was initially conceived in 1988, designed as a versatile platform capable of accommodating both Nintendo's SNES cartridges and Sony's CDs. Despite the existence of prototypes, this concept was abandoned due to Nintendo's partnership with Philips and their decision to publish disc-based games on the Phillips CD-i. Subsequently, following the dissolution of the Nintendo-Sony partnership, Sony reconfigured the PlayStation 1 console, which was eventually launched in 1994.

While prototypes of the Nintendo PlayStation console still exist (with Sony purportedly producing 200 units), the most recent operational unit was auctioned for a staggering $360,000, a value exceeding James' residential property. This remarkable sale inspired James to embark on the creation of his own iteration of the prototype using available hardware. Leveraging the internal components of a PS1 and the casing of a Japanese Nintendo Super Famicom system, previously utilized to craft a portable SNES, he successfully engineered a functional system through a combination of third-party tools and strategic modifications to the SNES shell.

Throughout the process, James encountered and surmounted numerous challenges, including adapting the PS1 architecture to fit within the SNES shell, repositioning components for optimal functionality, and reengineering the system's power, eject, and reset buttons. The pivotal breakthrough enabling the system's functionality was the integration of a disk drive to facilitate the playability of PS1 games. Given the spatial limitations of the shell, the disks had to be positioned atop the system for proper rotation, a space typically reserved for SNES cartridge games.

Despite the intricate and unconventional construction of this custom Nintendo PlayStation console, it operates seamlessly, demonstrating the capability to run the original Grand Theft Auto. Remarkably, the custom console can even execute games originally restricted by region, such as Pepsiman, albeit necessitating additional adjustments to enable functionality. James also illustrates the system's capacity to emulate Nintendo games, albeit ironically unable to support SNES games due to the PS1's insufficient emulation capabilities. Concluding the presentation, he humorously quips about avoiding the exorbitant costs associated with owning a Nintendo PlayStation, playfully suggesting a property exchange with his audience.