Although Ninja Gaiden originated as an arcade game, it gained fame through its console releases. The NES trilogy and subsequent revival in the 6th and 7th console generations are renowned for their intense difficulty. Team Ninja breathed new life into the franchise with releases on Xbox, Xbox 360, and Wii U, infusing Ninja Gaiden's essence into their games for over two decades.
Known for its challenging nature, the 2004 reboot of Ninja Gaiden followed suit by emphasizing precision and technical skill akin to fighting games rather than traditional action titles. This legacy is evident in Team Ninja's contemporary game design.
The Foundation for Nioh and Wo Long
Before the term "Soulslike" became mainstream, the reboot of Ninja Gaiden on Xbox embodied many qualities now associated with the genre. Team Ninja's unique take on the formula, blending elements from character action games with the series' trademark difficulty, paved the way for games like Nioh.
Ninja Gaiden (2004) foreshadowed Soulslike Elements
Ninja Gaiden introduced mechanics reminiscent of Soulslike games, requiring players to master speed, fluidity, and precise positioning. Combat tactics included exploiting enemy behaviors and employing invincibility frames, resembling the complexity found in fighting games. These elements are echoed in Nioh and Wo Long.
Anticipating a Modern Reboot
With the flourishing Soulslike subgenre, Team Ninja's games stand out for their speed, character build diversity, and intricate combat systems. As the studio gears up to launch 'Rise of the Ronin,' the time seems ripe for a Ninja Gaiden Soulslike that leverages their expertise. The iconic Ryu Hayabusa and the enduring impact of the Ninja Gaiden series signal a promising comeback.