Exciting Changes in Nightingale's Latest Update 0.2

Discover the enhancements, fixes, and new features brought by the recent update to the survival crafting game Nightingale.
Exciting Changes in Nightingale's Latest Update 0.2

Highlights

  • The latest update for Nightingale introduces crafting improvements, new content, and bug fixes to enhance player experience.
  • Inflexion Games caters to both new players and seasoned veterans with the second major update for Nightingale.
  • The update includes new guns, NPCs, Bound enemies, and quality of life changes based on player feedback for a more immersive gameplay.

Nightingale has recently undergone a significant update focusing on refining crafting mechanics, introducing fresh content, and addressing various bugs throughout the game. This latest major update, the second for the open-world survival title, is designed to engage both newcomers and experienced players of Nightingale.

Initially launched in early access, the game aims to build a supportive community and gather valuable feedback on player preferences in survival gaming. During this phase, developers of Nightingale have the opportunity to enhance multiple gameplay aspects based on input from fans. With a crowded market in the open-world survival genre, characterized by a steady stream of game releases, competition is fierce.

In response to this dynamic landscape, Inflexion Games has rolled out update 0.2 for Nightingale. This update introduces three new guns, accessible early in the game, two NPCs with their own storylines, and two new types of Bound enemies. Noteworthy changes include full voice acting for the character Nellie Bly, along with expanded dialogue options for players who have taken the aggressive route into The Watch.

The update also incorporates highly requested quality of life improvements. A major enhancement allows players to directly access resources from storage during crafting. Additionally, a queue system enables the crafting of multiple item types without constant returns to the crafting station. Moreover, crafting weapons or tools using resources with specific attributes now transfers those stats to the final equipment piece.

Update 0.2 also addresses several bugs, such as issues with enemy spawning locations, rain mechanics for watering plants, text display problems, and the removal of redundant data to reduce player file sizes. Notably, the error related to save data size, dubbed the 'dratted' error, should no longer trouble players.

The major update introduces valuable new content and quests, offering potential endgame challenges. With fresh characters to encounter, weapons to wield, and Bound enemies to confront, seasoned players can explore new horizons within the game.

Dive into Nightingale Update 0.2 Patch Notes

* = Community requests

Key Highlights

  • *Queued crafting
  • *Craft from storage
  • *UI improvements
  • Addition of three new weapons and various modifications to existing weapons/tools
  • Introduction of Universal dodge
  • Inclusion of two new Bound types and updates to existing Bound variants
  • Introduction of new NPCs and revamped or new quests
  • Performance optimizations
  • Adjustments to resource, clothing, and weapon attributes, allowing any attribute to be added to any crafted item
  • Ability to purchase Essence Trader items from the Guidebook post-discovery

Game Enhancements

Art/Visual

  • Enhanced animations for creatures, player characters, weapons, and tools
  • Updated visuals for various crops like Tomatoes, Carrots, Wheat, Oats, Onions, and Potatoes

Audio/SFX

  • Full voice acting for Nellie Bly
  • Refined pain emote sound effect
  • Improved combat music triggers for better responsiveness

Building

  • Adjusted building costs to streamline construction of large structures

Combat

  • Introduction of new early game weapons:
    • Blunderbuss - a powerful two-handed shotgun with area damage
    • Sheath of Throwing Knives - a ranged, offhand projectile weapon
    • Grenade Satchel - an explosive offhand projectile
  • Universal dodge mechanic added, with default keybind changes
  • New Boomerang Special Attack for Sickles
  • New Parry Special Attack for Hunting Knife
  • New Flurry Special Attack for Hammers

Crafting

  • *Introduced craft from storage feature (build from storage to come in future updates)
  • *Added crafting queue to all crafting stations
  • Crafting weapons and tools with unique resources now inherit those resources' attributes

Enemies

  • New Bound types in the Realms:
    • Aegis - a formidable Bound with dual shields
    • Mortar - a slow-moving Bound carrying heavy weaponry
  • Changes to Bound Grenadier grenades and Bound Lanternheads behavior
  • Enhanced damage for low-level Bound with masks or helmets
  • Overall health reduction for Bound minions
  • Creature taunts now cancel upon being hit

NPCs/Quests

  • Basic NPC companion commands added, allowing toggling of various behaviors
  • Introduction of new quest NPCs in the Realms: Véronique Albertine Bianchi and Desma Valavani
  • Tweaks to Aurelio's quests for improved flow and rewards
  • Expanded dialogue options for players completing specific questlines
  • Rework of Bound Dark Weavers mechanics
  • Adjustments and improvements to Bound Elite Minions and Bound Minions combat
  • Restoration of creature fall damage

Resources

  • *Added reclamation option for alloys
  • Introduction of weight for Coal and sulfur
  • Attribute adjustments and consolidations for various resources
  • Removal of certain attributes, integrating them into specific items

UI/UX

  • *Overall UI Optimization for improved clarity and usability
  • Addition of new action icons for Throwing Knives and Special Attacks
  • Refreshed icons for resources, tools, weapons, and decorations
  • Enhanced Help I'm Stuck menu options

Miscellaneous

  • Performance enhancements in high-density areas across the Realms
  • Introduction of 'Ultra Performance' preset
  • Increased points of interest in the Realms with new activities
  • Option to rename pet beds
  • Reduced cooldown for Carnute tree revive near Estate Cairn
  • Adjustments to Automaton Rook behavior
  • Various fixes and rebalances from previous updates

Bug Fixes & Enhancements

Progression Issues

  • Addressed file size concerns to prevent 'dratted' errors and character resume problems
  • Various client and server crash fixes

Art/Visual Fixes

  • Rectified visibility issues with Composite Structures
  • Resolved clothing clipping and environmental art bugs

Audio/SFX Improvements

  • Fixed 'dry fire' sound effect inconsistencies

Building Adjustments

  • Campfires no longer exhibit negative traits when placed on the ground
  • Tweaks to building costs and standalone structure numbers

Economic Changes

  • Merchants now sell necessary crafting ingredients for their schematics

NPCs Tweaks

  • NPC behaviors and quest interactions refined
  • Various fixes for NPC questlines and behaviors

Resource Fixes

  • Resolved issues with resource handling and refinement

UI/UX Corrections

  • Fixed text display and UI artifact issues
  • Addressed item transfer problems in storage

Realm Card Updates

  • Adjustments to Settler Eminent Realm Card effects

Miscellaneous Fixes

  • Various quality of life improvements and bug fixes

We appreciate your support and hope you enjoy the enhanced Nightingale experience!

- The Nightingale Development Team