Decoding MultiVersus' Fresh Character Transformation

After a hiatus, MultiVersus is making a comeback with a pivotal change to its character lineup that could shape its future trajectory.
Decoding MultiVersus' Fresh Character Transformation

Highlights

  • MultiVersus is gearing up for a relaunch with substantial alterations to its core gameplay following an initial successful phase marred by a lack of updates.
  • Despite facing criticism for its presentation, the team-based free-to-play game garnered attention, but tough competition from fully developed titles posed challenges to its sustainability.
  • The increased size of characters in the game's revival hints at an enhanced focus on animations and a more cinematic combat experience.

Following a year-long open beta that kicked off in the summer of 2022, MultiVersus experienced a surge in player numbers and excitement. However, the absence of regular updates gradually led to a decline in interest. Many players may not have realized that the game was always meant to be relaunched, but the recent announcement of MultiVersus' official release date confirmed that Player First Games had been working on significant core changes for this Warner Bros. fighter.

While some criticized MultiVersus for its presentation and art style, citing a lack of cohesion among its diverse crossover characters, its enjoyable team-based gameplay and free-to-play model propelled it to a successful launch that caught the attention of the platform fighting community. These shortcomings were understandable in hindsight considering it was a beta, but competing with fully polished titles eventually took its toll on MultiVersus. Now, as it prepares for a full release, a noticeable change in the characters' appearance suggests a shift towards a weightier combat experience.

Unveiling Larger Character Models in MultiVersus' Relaunch

Fans Puzzle Over Character Sizes in MultiVersus

The developer update in March revealed more than just a visual upgrade to Unreal Engine 5. Fans quickly noticed that characters like Shaggy and Garnet now appear significantly larger. While the increased height of Shaggy aligns with his portrayal in Scooby-Doo, towering over characters like Rick, some size changes seem less logical.

Stylized animated characters have also seen a size boost, leading to confusion among fans. Fighters like Finn the Human and Steven Universe now match or exceed the size of characters who were previously larger, deviating from fans' expectations. In response to queries, the game's community manager confirmed the size adjustments on Twitter.

Enhanced Fighter Size Coincides with Overall Animation Enhancements in MultiVersus

Alongside size adjustments, MultiVersus seems to be aiming for a more cinematic and fluid presentation. The shift to Unreal Engine 5 was a major focus of the recent developer update, suggesting improvements beyond just lighting. Fans have noted increased animation frames, finer details, and a more impactful combat feel.

Some fans have also observed a slower combat pace in the latest game showcase, a departure from its usual fast-paced style. The emphasis on weightier combat mechanics could lead to a more gratifying gameplay experience. Increasing the fighters' size before launch might signify MultiVersus' commitment to creating a visually compelling game that showcases the strength of its diverse character roster.