MultiVersus Game Set for Relaunch with Major Netcode Upgrade

Player First Games unveils a significant enhancement for the upcoming relaunch of MultiVersus.
MultiVersus Game Set for Relaunch with Major Netcode Upgrade

Highlights

  • MultiVersus' new netcode ensures smoother gameplay by synchronizing player actions accurately.
  • The full release on May 28 includes Unreal Engine 5 graphics, character updates, and a PvE mode with exclusive rewards.
  • Improved matchmaking in MultiVersus allows players to compete against opponents from greater distances without gameplay disruptions.

Player First Games has revealed exciting new information about the revamped netcode of MultiVersus, aiming to provide players with a more seamless and consistent gaming experience. Fans of fighting games will recognize several familiar elements in MultiVersus' upgraded netcode.

After an extensive open beta period from 2022 to 2023, MultiVersus is gearing up for its official launch on May 28. The release will showcase a transition to Unreal Engine 5, character revamps with fresh attacks and mechanics, additional stages, roster expansions, and the introduction of a PvE mode offering special incentives. With the game's launch imminent, Player First Games has unveiled the highly anticipated new netcode as well.

MultiVersus is adopting a tailor-made rollback netcode designed specifically for the game. Rollback technology, widely used in other fighting games, excels in accurately synchronizing player actions, even under suboptimal network conditions. Player First Games assures that players will witness identical gameplay as their opponents in real-time, ensuring a smooth and fair gaming experience devoid of glitches or inconsistencies. During the beta phase, players occasionally experienced being hit by attacks they had dodged on their screens, a problem that rollback netcode aims to mitigate. Additionally, Player First Games asserts that the new netcode will seamlessly handle chaotic 2v2 or Free for All matches, thanks to purposeful optimizations integrated into its design, tailored for MultiVersus.

Enhanced Matchmaking and Rollback Netcode in MultiVersus

The enhanced netcode not only promises improved gameplay in MultiVersus but also leads to enhanced matchmaking capabilities. Unlike traditional netcode, rollback netcode does not rely heavily on low latency for effective operation. Player First Games highlights that the beta matchmaking in MultiVersus was often hindered by latency issues due to its dependency on low ping rates. However, with the new netcode, players can engage in duels with friends or adversaries located at greater distances without encountering gameplay hindrances.

Player First Games has confirmed that more details about MultiVersus will be disclosed as the May 28 launch approaches. While the exact focus of these forthcoming updates remains unknown, it is likely to involve new characters, abilities, or insights into the PvE mode. A recent trailer has already teased redesigned, larger characters in the latest version of MultiVersus.

The community is optimistic that MultiVersus will overcome past challenges that affected its popularity in the latter stages of the beta. These issues were primarily attributed to slow content releases and inadequate communication, aspects that the studio appears to be rectifying.