Chucky's Potential as a DLC Character in Mortal Kombat 1

Chucky from Child's Play could bring an unexpected twist to Mortal Kombat 1's diverse roster of crossover DLC characters.
Chucky's Potential as a DLC Character in Mortal Kombat 1

Highlights

  • Mortal Kombat 1's DLC lineup features highly anticipated fighters such as Omni-Man, Peacemaker, and Homelander.
  • Chucky's inclusion in Mortal Kombat 1's crossover DLC presents gameplay challenges due to his small stature.
  • Chucky's portrayal in Dead by Daylight offers a creative approach for Mortal Kombat 1 to incorporate his character, utilizing the spirit of Charles Lee Ray.

With each installment, Mortal Kombat has ventured into unconventional territory with its crossover DLC characters. The franchise welcomed Freddy Krueger as its first guest DLC fighter in 2011, followed by a lineup of horror icons in Mortal Kombat X, and action heroes in Mortal Kombat 11. Now, Mortal Kombat 1's DLC roster has taken a bold turn, focusing on reformed villains and other intriguing additions.

The DLC roster for Mortal Kombat 1 is already generating significant interest, with Omni-Man making a notable debut, and Peacemaker and Homelander eagerly anticipated. This could mark the beginning of a series of unconventional guest fighters, including the potential addition of Chucky from Child's Play.

Exploring Chucky's Feasibility as a Mortal Kombat 1 DLC Fighter

Overcoming Size Challenges for Chucky

From a branding perspective, a crossover between Mortal Kombat and Child's Play seems a natural fit. While Mortal Kombat 1 is currently focused on comic book characters, it may soon revisit the horror genre, presenting an opportunity for Chucky's inclusion.

However, a significant obstacle arises in adapting Chucky as a playable fighter in Mortal Kombat 1

Drawing Inspiration from Chucky's Adaptation in Dead by Daylight

Chucky's recent appearance as a crossover DLC Killer in Dead by Daylight offers valuable insights. To address the challenges posed by Chucky's stature, the game utilized a third-person perspective, attributing the control to the spirit of Charles Lee Ray rather than the doll itself.

While Mortal Kombat 1 cannot replicate this approach entirely, it can draw inspiration from it. Introducing the concept of controlling Chucky's ghost, akin to Kenshi's spectral entity, could present a viable solution. This would allow Chucky to engage in combat on par with other characters, while maintaining the distinct essence of his character.