Learning from Rise of the Ronin's Glider for Ghost of Tsushima 2

How Ghost of Tsushima 2 can draw inspiration from Rise of the Ronin for enhanced traversal.
Learning from Rise of the Ronin's Glider for Ghost of Tsushima 2

Highlights

  • Ghost of Tsushima 2 could revolutionize gameplay with a more dynamic movement system, drawing parallels to Rise of the Ronin's glider feature.
  • Addressing the common critique of Ghost of Tsushima's open-world design by incorporating improved movement mechanics could set the sequel apart.
  • Incorporating a glider in Ghost of Tsushima 2 has the potential to elevate exploration and combat, offering faster traversal and strategic advantages.

When considering traversal, Ghost of Tsushima 2 should take cues from Rise of the Ronin. Drawing inspiration from Team Ninja's upcoming action-adventure game in this aspect could significantly enhance the sequel's moment-to-moment gameplay and exploration.

The gaming community has been treated to several exceptional samurai-themed games in recent years, with Ghost of Tsushima consistently ranking among the best in this subgenre. Its stunning visuals, seamless exploration, and satisfying combat contributed to the success of Sucker Punch's historical action game, leaving fans eagerly anticipating news of a follow-up. However, it is not without flaws. One prevalent criticism revolves around its open-world design, which feels reminiscent of major franchises such as Assassin's Creed and the Horizon games. While there are various ways for Sucker Punch to refine open-world exploration in Ghost of Tsushima 2, enhancing the movement system could be a pivotal starting point.

Drawing from Rise of the Ronin's Glider for Ghost of Tsushima 2

During this month's State of Play, Team Ninja provided a closer look at the gameplay of Rise of the Ronin, showcasing not only its flashy combat but also its impressive traversal mechanics. The game features a grappling hook, a common element in many games, which can be combined with a hand glider, enabling players to cover more ground while airborne without losing momentum. Emulating this feature in Ghost of Tsushima 2 would be advantageous.

Enhancing Ghost of Tsushima 2's Movement Experience

The vast open-world of Ghost of Tsushima is meticulously crafted, leveraging the PlayStation's technical capabilities to deliver exceptional detail and realism. Nonetheless, traveling on horseback or sprinting on foot can become monotonous over time, despite the breathtaking scenery. To address this, Ghost of Tsushima 2 should introduce more captivating movement mechanics, with a glider akin to the one in Rise of the Ronin fitting seamlessly into the experience.

While the sequel is likely to stay grounded in its premise, introducing more supernatural or superhuman movement abilities may not be feasible. However, incorporating a glider, albeit stretching the boundaries of realism slightly, could significantly enhance exploration, enabling players to accelerate their traversal speed. Combining this with the existing grappling hook from the first game could lead to a skill-based movement system, complementing typical open-world activities.

The introduction of the glider could elevate not only exploration but also combat and stealth in Ghost of Tsushima 2; the ability could be used for evasive maneuvers, reconnaissance before initiating stealth tactics, or executing ranged attacks from above. If balanced effectively, the glider has the potential to expand the already impressive combat mechanics of the series.

While some fans may prefer continuity, Ghost of Tsushima 2 has the opportunity to revolutionize gameplay in a meaningful manner. Having already defied convention with the first game, the sequel should push boundaries even further.