Inventory Woes Plague Early Exploration in No Rest for the Wicked ARPG

Discover how inventory limitations hinder players' early adventures in No Rest for the Wicked.
Inventory Woes Plague Early Exploration in No Rest for the Wicked ARPG

Highlights

  • Inventory restrictions in No Rest for the Wicked hinder exploration beyond the hub town of Sacrament.
  • Players struggle with limited inventory space for gear, resources, and upgrade materials.
  • Early game inventory management poses challenges until players unlock more features and mechanics.

No Rest for the Wicked is currently in early access, making it challenging to provide a comprehensive critique as the game is still evolving. The purpose of this phase is to gather feedback and make necessary improvements, which the developers have been actively working on through recent updates.

While the game blends elements from previous fantasy action RPGs with unique art design, one aspect that stands out is its inventory management system. The inventory restrictions in No Rest for the Wicked significantly impact players' ability to explore beyond the initial hub town of Sacrament.

Challenges of Inventory Management

In No Rest for the Wicked, players not only face limited stamina and health but also encounter severe constraints on inventory space. This becomes apparent as players venture into locations like Mariner's Keep and Orban Glades, where the lack of storage hampers their ability to collect resources effectively.

The game encourages frequent visits to Sacrament to offload gathered items, but the vast landscape and abundant loot opportunities make it impractical to have such restricted inventories.

Managing multiple inventories for gear, resources, and upgrades becomes a juggling act for players, especially in the early stages of the game where certain features remain undiscovered or locked.

Exploration Challenges

Unlike other action RPGs that allow endless looting, No Rest for the Wicked restricts players from hoarding items due to inventory limitations. This diminishes the exploration experience, particularly when players cannot pick up new items because their inventories are full.

The Whisper system adds another layer of complexity to inventory management, making it less convenient and satisfying for players. Traveling to remote locations to collect specific resources becomes arduous when inventory space is already constrained.

Players often find themselves leaving valuable items behind in chests due to inventory constraints, highlighting the early-game struggle of balancing exploration and inventory limitations.

While these challenges may become less significant as players progress and unlock more features, they hinder the initial hours of gameplay, affecting the overall experience of No Rest for the Wicked.