Exclusive Insights into Dead by Daylight Chapter 31

Exclusive interview with Behaviour Interactive discussing the latest Survivor perks, Killer builds, and more in Dead by Daylight Chapter 31: All Things Wicked.
Exclusive Insights into Dead by Daylight Chapter 31

Highlights

  • Discover exclusive insights into Dead by Daylight Chapter 31: All Things Wicked
  • Get expert opinions from Behaviour Interactive's Creative Director and Killer Designer
  • Explore the Analog-Horror concept and the unique gameplay features of The Unknown

Dead by Daylight, a popular survival multiplayer game, has released Chapter 31: All Things Wicked, introducing a new Survivor, Killer, and map. This update brings game-changing perks for Sable Ward, a cinematic small-town map, and the terrifying Killer, The Unknown.

Game Rant had a chance to chat with Behaviour Interactive’s team about their inspiration and insights into All Things Wicked.

Unveiling New Horrors

Q: What excites you the most about the All Things Wicked update?

Richard: The impact of The Unknown as a genuinely scary Killer stands out the most to me.

Barrière-Kucharski: The depth and details within our IP offer players a cohesive experience.

Q: What is Analog-Horror, and how does it influence Dead by Daylight?

Richard: Analog horror explores visceral and cryptic horror, contrasting the game's usual stressful atmosphere.

Q: Is The Unknown based on skinwalker lore?

Richard: The Unknown's origins remain a mystery, adding to its allure and the community's theories.

Q: How did you develop The Unknown's abilities?

Barrière-Kucharski: Vision mechanics were key, creating a sustained horror experience for players.

Q: Any tips for using The Unknown's hallucinogenic Husk ability effectively?

Barrière-Kucharski: The ability to teleport and create surprises adds a dynamic element to gameplay.

Mastering Fear

Q: What killer build do you recommend for The Unknown?

Barrière-Kucharski: Experiment with perks like Insidious, Unforeseen, and Lethal Pursuer for an exciting gameplay experience.

Q: Dive into Sable Ward's backstory and her relationship with Mikaela Reid.

Richard: Sable's creation was inspired by community love for Mikaela, offering a fresh yet familiar character.

Q: What inspired Sable's design?

Richard: Sable's gothic aesthetic pushes the boundaries of human-monster representation, adding a supernatural element.

Q: How do Sable's unique perks function?

Barrière-Kucharski: Invocation: Weaving Spiders and Strength in Shadows offer strategic advantages with a double-edged sword effect.

Cinematic Thrills

Q: What experiences does Greenville Square offer players?

Richard: The small-town cinema setting of Greenville Square provides an intimate and interactive gameplay experience.

Q: How does The Unknown redefine player interactions on the map?

Barrière-Kucharski: The Unknown's unique abilities challenge players to think creatively and strategically.

Q: Were there specific inspirations behind the design of Greenville Square?

Richard: Derry from classic horror literature served as a primary inspiration for the small-town Americana theme in Greenville Square.

Q: How challenging are The Unknown and Sable to play?

Barrière-Kucharski: The Unknown offers a moderate challenge, focusing more on strategic gameplay, while Sable requires timing and strategic decision-making.

Q: Any final thoughts for players?

Richard: Experiment and enjoy the new perks and abilities in Dead by Daylight!

Barrière-Kucharski: Embrace creativity and tailor your gameplay style with The Unknown.

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