Insight into Immortals of Aveum: Former Developer Reveals Reasons for Commercial Struggles

A former developer of EA and Ascendant Studios shares firsthand insight into the challenges faced by the first-person magic shooter, Immortals of Aveum.
Insight into Immortals of Aveum: Former Developer Reveals Reasons for Commercial Struggles

Highlights

  • Overshadowed by big game releases and burdened by a massive budget, Immortals of Aveum faced commercial challenges.
  • The game's originality as a single-player FPS in a market dominated by sequels and multiplayer games contributed to its commercial struggles.
  • Despite setbacks, Ascendant Studios remains open and may explore smaller projects or another big-budget AAA title in the future.

Insight into the commercial challenges faced by Immortals of Aveum comes from a former developer. The EA-backed magic shooter, featuring a story-driven single-player FPS campaign with diverse magical abilities, initially garnered positive attention upon its August 2023 release but failed to build a substantial following.

As Ascendant Studios' inaugural game and the largest EA Originals title, Immortals of Aveum generated anticipation among first-person shooter enthusiasts prior to its launch. However, its release coinciding with major titles like Starfield, Baldur's Gate 3, and Armored Core 6: Fires of Rubicon significantly impacted its success. Subsequently, due to poor sales, Ascendant was compelled to downsize its workforce by almost half within a month of Immortals of Aveum's release.

Speaking to IGN, a former developer affected by the studio's layoffs shed light on the potential shortcomings of the project. Disclosing that Immortals of Aveum had a substantial $125 million budget, with $40 million allocated to marketing and distribution, the developer asserted that the project was