Improving GreedFall 2's Interior Design: Lessons from Dragon's Dogma 2

Enhancing GreedFall 2's interior design by drawing inspiration from Dragon's Dogma 2's diverse and immersive building interiors.
Improving GreedFall 2's Interior Design: Lessons from Dragon's Dogma 2

Highlights

  • Dragon's Dogma 2 showcases varied interior designs in open worlds, a standard GreedFall 2 should aspire to emulate.
  • GreedFall's repetitive interiors were a significant flaw, a mistake GreedFall 2: The Dying World must avoid.
  • Exploration in Dragon's Dogma 2 is enriched by its diverse interior designs, a benchmark GreedFall 2 should aim to achieve.

Dragon's Dogma 2 offers a vast open world for exploration, excelling in world-building despite its lack of diversity in enemy encounters. Within this expansive world, players encounter cities and settlements with a multitude of buildings to explore. A standout feature of Dragon's Dogma 2 is its diverse interior design across different buildings, a stark contrast to the repetitive interiors in Spiders' GreedFall. This deficiency is something that GreedFall 2: The Dying World should address and improve upon.

Slated for an early access release this summer, GreedFall 2: The Dying World aims to incorporate fan feedback in its development process. This period presents an opportunity to elevate the interior design of GreedFall 2 to match the standards set by Dragon's Dogma 2. Drawing inspiration from the diverse interiors of Dragon's Dogma 2 could inject much-needed variety into the open world of GreedFall 2.

Why GreedFall 2 Should Embrace Dragon's Dogma 2's Interior Design

GreedFall's Monotonous Interiors Disappoint Fans

While GreedFall had its strengths, evoking nostalgia for classic RPGs like Star Wars: Knight of the Old Republic and Dragon Age: Origins, its interiors fell short of expectations. Despite offering a satisfying semi-open world experience, the game's interiors were characterized by repetitive, copy-and-paste designs, becoming evident even in the early stages of gameplay.

Players quickly noticed the striking similarities between different interiors in GreedFall. Whether it was identical wallpapers or familiar layouts, the recycled resources within buildings diminished the overall experience. Even fans of the RPG genre acknowledged this flaw, emphasizing the importance of unique interiors. GreedFall 2: The Dying World must learn from this misstep and avoid repeating it by taking cues from Dragon's Dogma 2.

Diversified Interiors Elevate Dragon's Dogma 2's Immersive World

Despite facing criticism for its microtransaction model, Dragon's Dogma 2 shines in its open world design, inviting exploration and discovery. A key aspect contributing to this immersive experience is the varied interior design found throughout the game.

Each building in Dragon's Dogma 2 boasts a unique design, fostering a sense of individuality and authenticity. Even establishments like inns, serving similar functions, exhibit distinct characteristics. GreedFall 2 stands to benefit significantly from adopting this approach, enhancing player immersion and world believability.

While Dragon's Dogma 2 may have had a larger budget for development, this shouldn't deter GreedFall 2: The Dying World from prioritizing diverse interiors. To compete effectively in the open-world gaming landscape, GreedFall 2 must invest in enriching its interiors to create a more compelling and captivating game environment.