Similar to how Marvel’s Spider-Man: Miles Morales sets the stage for a standalone half-sequel, the Valhalla DLC for God of War Ragnarok provides a concentrated experience of the original game's combat and gameplay. However, despite being a DLC epilogue, the Valhalla DLC offers an extensive amount of story-related content, making it a substantial addition to the game.
While the Valhalla DLC enriches the gaming experience, it also sheds light on certain aspects of God of War that could be streamlined in a future sequel. The abundance of shields and relics, while offering variety, may benefit from a more refined and efficient approach in the next installment.
Examining the Abundance of Shields and Relics in God of War Ragnarok
Reevaluating the Multitude of Shields
The game's numerous shields cater to diverse play-style preferences, ensuring that players have ample options. However, the sheer quantity of shields, such as the Spartan Aspis, Dauntless, Onslaught, Guardian, Shatter Star, and Stone Wall, may be overwhelming for players, potentially diluting the significance of each shield.
While the game encourages players to experiment with different shields, a more focused selection of shields in the sequel could provide a more streamlined and efficient gaming experience, allowing for deeper immersion and strategic gameplay.
Rethinking the Role of Relics
Similarly, the abundance of relics in God of War Ragnarok may lead to some of them being overlooked or forgotten, diminishing their impact in combat. In a game where powerful runic attacks and health take precedence, the significance of certain relics may diminish.
By refining the utilization of relics in the game's sequel, players can benefit from a more balanced and memorable gaming experience, without feeling overwhelmed or undervaluing these essential elements of the game.