Regarded as one of the most terrifying video games ever, Outlast first shook the gaming world in 2013. Its sudden rise to fame was largely fueled by the influential YouTube Let's Play community. With just one sequel under its belt, Outlast is now gearing up for the full release of a multiplayer prequel spinoff, The Outlast Trials.
As anticipation builds for this new game, and with positive early reviews already circulating, Outlast is back in the spotlight. This resurgence offers a perfect opening for a potential collaboration between Dead by Daylight and Outlast. Having previously partnered with Resident Evil and Alan Wake, Dead by Daylight seems primed for its next gaming crossover, making an Outlast DLC a tantalizing prospect.
Envisioning a Dead by Daylight and Outlast Collaboration
Possibilities for Outlast-Inspired Killers
The Outlast series boasts a plethora of horrifying adversaries, perfect candidates for inclusion as Killers in a potential Dead by Daylight and Outlast crossover DLC. A standout choice would be the imposing Chris Walker, a formidable presence in Mount Massive known for his strength and tenacity. His abilities in Dead by Daylight could involve swift captures or heightened senses for tracking Survivors.
Another compelling option for the crossover would be Richard Trager, a memorable antagonist wielding bone shears. A Dead by Daylight iteration of Trager could feature abilities centered around his iconic weapon, adding a chilling dimension to gameplay.
Adapting Outlast's Unique Perspective
A distinctive feature of the Outlast series is its first-person night-vision view. Integrating this aspect into Dead by Daylight would be a significant undertaking, but the impact could be game-changing. While altering gameplay mechanics can be daunting, introducing a new perspective could inject fresh terror into the experience, particularly for Survivors.
Shifting Survivors to a first-person view with a night-vision filter could revolutionize the fear factor in Dead by Daylight, albeit requiring substantial effort for new animations and mechanics.