Enhancing Monster Hunter Wilds Traversal with Final Fantasy 7 Rebirth Inspiration

Explore how Capcom's Monster Hunter Wilds could elevate its gameplay by adopting a unique traversal feature inspired by Square Enix's Final Fantasy 7 Rebirth.
Enhancing Monster Hunter Wilds Traversal with Final Fantasy 7 Rebirth Inspiration

Highlights

  • Monster Hunter Wilds could introduce regional mount variants for diverse exploration opportunities.
  • Drawing inspiration from Final Fantasy 7 Rebirth, Monster Hunter Wilds could feature mounts with unique traversal abilities based on regions.
  • Capcom has the creative freedom to design a wide array of mounts in Monster Hunter Wilds, each offering distinct advantages.

Monster Hunter Wilds, the highly anticipated addition to Capcom's beloved Monster Hunter franchise, is scheduled for release in 2025. This installment is expected to bring a plethora of new elements to the gameplay. While staying true to its origins by incorporating familiar monsters and gear, each new Monster Hunter release introduces fresh monsters, gear, and traversal mechanics. The latest teaser footage indicates that Monster Hunter Wilds will allow players to utilize mounts for exploration in their quest to hunt down new creatures.

In Monster Hunter World: Iceborne, players utilized Raider Ride to mount Tailraiders and track larger monsters. By selecting a destination on the map while on a Raider Ride, players could automatically travel to that spot. If no destination was chosen, the Raider Ride would seek out tracks, streamlining travel and preparation for hunting expeditions. Although direct control over mounts was lacking in previous versions, the upcoming Monster Hunter Wilds seems to address this, potentially incorporating a traversal feature akin to that found in Final Fantasy 7 Rebirth.

Enhancing Monster Hunter Wilds with Final Fantasy 7 Rebirth's Region-Specific Mounts

Final Fantasy 7 Rebirth's Chocobo with Distinct Regional Abilities

Final Fantasy 7 Rebirth diverges from the traditional open-world concept, featuring several expansive regions progressively unlocked as players advance. To facilitate exploration across these vast areas, Square Enix introduced Chocobo mounts, each with unique traversal abilities specific to their region.

The game offers six Chocobo types—yellow, grey, green, orange, aqua, and blue—each with abilities tailored to enable access to otherwise unreachable areas. For instance, grey Chocobo in the Junon region excel at climbing cliffs, while aqua Chocobo in Cosmo Canyon possess a glide ability for crossing large gaps and reaching elevated platforms. These region-specific abilities not only enhance exploration but also contribute to the distinctiveness of each region, a concept that could enrich the world of Monster Hunter Wilds.

Introducing Region-Specific Mounts in Monster Hunter Wilds for Enhanced Exploration

Based on current insights, Monster Hunter Wilds is likely to feature mounts for traversing its expansive world. This presents an opportunity to build upon the Raider Ride from Monster Hunter World: Iceborne by granting players direct mount control and infusing each region with unique exploration elements. Assigning specific traversal abilities to each mount would necessitate diverse platforming features, reminiscent of the varied terrains in Final Fantasy 7 Rebirth. While each region in Monster Hunter Wilds is poised to be distinct in multiple aspects, this approach would further differentiate them in terms of exploration experiences.

It remains to be seen whether Capcom has integrated region-specific mounts into Monster Hunter Wilds. Should the game lack mounts with unique traversal abilities, players can still anticipate a higher degree of mount control compared to Monster Hunter World: Iceborne.