The Legacy of Drakengard: How a Cult Classic Spawned the Nier Franchise

Celebrating 20 years of Drakengard, the game that set the stage for Nier: Automata's innovative success.
The Legacy of Drakengard: How a Cult Classic Spawned the Nier Franchise

Highlights

  • Drakengard's unique combat and dark narrative laid the groundwork for the Nier series.
  • Yoko Taro's debut project, Drakengard, introduced a grim world and controversial characters, foreshadowing his future hits.
  • The unexpected creation of the Nier series was sparked by Drakengard's absurd endings, particularly ending E.

Even as Nier: Automata continues to captivate gamers with its innovative gameplay and storytelling, the origins of its universe in Drakengard remain relatively unknown. Two decades after its debut on the PS2, Yoko Taro's first major project still shines brightly, overshadowed by the massive success of the Nier series. Despite this overshadowing, Drakengard maintains a dedicated fan base that appreciates its unique style and its significance in the evolution of Taro's artistic vision.

Developed by Cavia under Square Enix in the early 2000s, Drakengard, known as Drag-On Dragoon in Japan, offered a blend of air and ground combat, coupled with a darker narrative tone uncommon in RPGs of its time. Through the story of Caim, his dragon Angelus, and a cast of morally ambiguous characters, Drakengard set the stage for the branching narrative paths that would become a hallmark of the series.

The Genesis of a Unique RPG Franchise

Yoko Taro's Bold Debut in the Gaming Industry

While Yoko Taro had previous involvement in gaming, Drakengard marked his first foray into leading a project with his distinct creative vision. Despite its dated gameplay mechanics, the game's dark world and morally complex characters hinted at the innovative storytelling Taro would later be known for. Though the gameplay may feel clunky by today's standards, the narrative depth of Drakengard and its impact on the RPG genre make it a noteworthy experience.

The Interim Period Between Drakengard and Nier: Automata

Following the success of the initial game, Yoko Taro did not direct Drakengard 2 in 2005, a title later retconned into its own timeline. The release of the first Nier in 2010, though not as successful as Nier: Automata, marked a crucial step in Taro's career, leading to a period of uncertainty.

Drakengard 3 in 2013 served as a prequel approved by Yoko Taro, bridging the gap between the original game and the Nier series. Despite its more accessible nature, the game continued the tradition of weaving intricate lore, setting the stage for the bizarre yet captivating narrative style of the franchise.

Tracing the Roots of the Nier Series

The Impactful Ending E of Drakengard

One of Drakengard's defining features was its multiple endings, with ending E leading to the inception of the first Nier. Initially conceived as a humorous sequence, the transition of Caim and Angelus to modern-day Tokyo sparked the events that shaped the Nier universe. This unexpected turn of events, though initially a joke, showcases the experimental nature that defined Drakengard and paved the way for Taro's future masterpieces.