Despite being a faithful sequel to the original Dragon's Dogma, Dragon's Dogma 2 introduces several new gameplay mechanics and tweaks that distinguish it from its predecessor. These changes, ranging from subtle adjustments to complete overhauls, offer both positive and negative shifts in the gaming experience.
If you're familiar with the previous Dragon's Dogma titles, transitioning to Dragon's Dogma 2 should be relatively smooth. However, there are notable variations in gameplay mechanics that players should be aware of. Let's delve into some of the key differences in this sequel.
7 Character Customization Gameplay Effects
Height & Weight Impact Gameplay Much Less In Dragon's Dogma 2
![](https://hwwmpntrepvshdemcjtw.supabase.co/storage/v1/object/public/p/g/dragon-s-dogma-2-editing-character-height.webp)
Dragon's Dogma 2 offers more flexibility in character creation compared to its predecessor. In the first game, attributes like height and weight influenced starting stats such as max Stamina and Stamina Regeneration. However, these effects are less pronounced in the sequel, providing players with greater freedom in designing their characters. Additionally, gender no longer dictates maximum character dimensions, a universally welcomed change.
6 Fall Damage
It's Absolutely Brutal This Time Around
![](https://hwwmpntrepvshdemcjtw.supabase.co/storage/v1/object/public/p/g/dragon-s-dogma-arisen-falling-to-their-death.webp)
Fall damage in Dragon's Dogma 2 is notably more punishing than in its predecessor. The realism of fall damage, while immersive, can seem exaggerated as characters face fatal consequences from relatively short falls. Unlike the first game, mitigating or avoiding fall damage is more challenging in the sequel.
5 Fewer Armor Slots
Not a Big Change Mechanically But It Does Limit Creative Freedom a Bit
![](https://hwwmpntrepvshdemcjtw.supabase.co/storage/v1/object/public/p/g/dragon-s-dogma-2-example-of-armor-slots-in-dd2.webp)
Dragon's Dogma 2 streamlines the armor system compared to its predecessor. While this simplification enhances accessibility, it reduces the potential for unique character builds. In the original game, players had eight armor slots, including separate slots for chest pieces and accessories. In contrast, the sequel offers six slots with consolidated armor categories, limiting visual customization and player creativity to some extent.