Dragon Age: Dreadwolf Escapes the Live-Service Pitfall Unlike Suicide Squad

Dragon Age: Dreadwolf managed to steer clear of a fate similar to Suicide Squad: Kill the Justice League by making a crucial turnaround.
Dragon Age: Dreadwolf Escapes the Live-Service Pitfall Unlike Suicide Squad

Highlights

  • Dragon Age: Dreadwolf is highly anticipated with a full reveal planned this summer, delighting eager fans.
  • Dreadwolf wisely abandoned the live-service model, avoiding the fate that befell Suicide Squad: Kill the Justice League.
  • In a time where live service games face challenges, Dreadwolf's focus on singleplayer content seems to be a smart move.

BioWare's Dragon Age: Dreadwolf is arguably the most anticipated Dragon Age title yet. It has been six years since its announcement and almost a decade since the last game. While details are scarce, BioWare plans to fully unveil the game this summer, exciting fans with a glimpse of what's to come.

Although very different in nature, Dragon Age: Dreadwolf once shared a concerning similarity with Suicide Squad: Kill the Justice League. The latter, Rocksteady Studios' latest addition to the Arkhamverse, struggled post-launch, unlike Dreadwolf that managed to avoid a similar fate.

Suicide Squad: Kill the Justice League Struggles as a Live-Service Game

Suicide Squad: Kill the Justice League faced challenges in 2024, partly due to its live-service model. The decision to adopt this model raised concerns among players, a common issue in the gaming industry. Post-release, the game failed to sustain player interest, with criticism directed at its repetitive missions and declining player base.

While Kill the Justice League may recover with its roadmap, the current outlook isn't promising. This serves as a cautionary tale that Dragon Age: Dreadwolf managed to avoid.

Dragon Age: Dreadwolf's Brush with Live-Service

Surprisingly, Dragon Age: Dreadwolf was initially designed as a live-service game. However, following setbacks with other projects, this model was abandoned. The decision to shift away from live-service may have saved Dreadwolf from potential pitfalls faced by similar games.

While some live-service games succeed, many struggle with content variety. By opting for a singleplayer focus, Dreadwolf appears to have made a strategic choice for its development.