Destiny 2's Witness Encounter Debate: Balancing Exclusivity with Accessibility

The upcoming Witness encounter in Destiny 2's The Final Shape expansion sparks a debate on player inclusivity and exclusive content.
Destiny 2's Witness Encounter Debate: Balancing Exclusivity with Accessibility

Highlights

  • Destiny 2's Witness encounter in The Final Shape expansion raises concerns about excluding players from content.
  • Accessibility issues in Destiny 2 Raids hinder new players from engaging with endgame activities.
  • The decision to limit the Witness encounter to the new Raid may polarize Destiny 2's player base.

As Destiny 2's next major expansion approaches, anticipation builds for the new Raid featuring the formidable enemy, the Witness. This exclusive encounter in The Final Shape expansion brings to light a longstanding issue within the Destiny franchise.

The Witness in The Final Shape Expansion sets the stage for one of Destiny 2's most challenging Raids yet. However, its exclusivity raises concerns about players missing out on a crucial part of Destiny 2's evolving narrative.

Challenges with Destiny 2 Raid Completion Rates

Destiny 2 Raids attract only a fraction of the player base, with less than 30% ever completing one. Accessibility barriers and time commitments deter many players from engaging with this pinnacle content.

Accessibility Hurdles in Destiny 2 Raids

Time-intensive Raids pose a significant barrier for new and casual players. Lengthy gameplay sessions and steep learning curves prevent inclusivity, alienating a large portion of the community.

While the Witness encounter promises an epic conclusion to Destiny 2's narrative, restricting it to the new Raid segment may spark controversy among players excluded from this content.

The Destiny franchise's decision to reserve the Witness encounter for the Raid highlights a dilemma between providing an exclusive experience and ensuring accessibility for all players. This choice may polarize the Destiny 2 community, emphasizing the ongoing debate around inclusivity in endgame content.