Metal Gear Solid 5: The Phantom Pain stands out as a top-tier stealth game. In this Cold War-era setting, Snake enjoys infiltrating bases with a cassette-playing Walkman, immersing players in the 80s vibe. Hideo Kojima's influence on Death Stranding 2 can be significant.
Death Stranding boasts a captivating soundtrack, enhancing its reflective tone. While the game occasionally treats players to fitting music, it lacks the freedom to enjoy these tunes at will, a feature that Death Stranding 2 should adopt from Metal Gear Solid 5.
Musical Experience in Metal Gear Solid 5: The Phantom Pain
In Metal Gear Solid 5, Snake relies on his Walkman for intel during missions, enriching the narrative and character depth. Discovering new cassettes expands the music collection, making long missions more engaging and memorable.
Exploring Metal Gear Solid 5's Musical Selection
The game's 80s playlist is purposeful, grounding the story in a specific historical context. This choice aligns with the game's commentary on political issues, adding depth and authenticity to the gameplay experience.
The Case for an MP3 Player in Death Stranding 2
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Death Stranding's contemplative silence evokes a sense of solitude, but limits music access to Safe Houses. With hints of increased combat in the sequel, an MP3 player could offer players more freedom without compromising the game's immersive atmosphere.
Debating the Inclusion of an MP3 Player in Death Stranding 2
The absence of an MP3 player in the original game divided opinions. While some feel it restricted music enjoyment, others argue it preserved the game's atmospheric impact. Death Stranding 2 remains shrouded in mystery, promising another unique adventure from Kojima.