Unveiling a Zelda-Inspired Cut Level in Another Crab's Treasure

Discover the untold story of a cut level inspired by Zelda: Ocarina of Time in Another Crab's Treasure.
Unveiling a Zelda-Inspired Cut Level in Another Crab's Treasure

Highlights

  • Learn about the humorous and colorful world of Another Crab's Treasure
  • Explore the impact of time constraints on game development
  • Uncover details about the Zelda-inspired cut level in the game

Embark on a unique adventure with Aggro Crab's Another Crab's Treasure, a game that stands out in the Soulslike genre for its humorous twist. Follow Kril the hermit crab on a colorful journey to reclaim his lost shell, exploring vibrant underwater environments unlike any other Soulslike game. Dive into traditional platforming elements intertwined with distinctive environmental design.

Game development is a challenging endeavor, as each project has its own set of limitations. In an interview with Game Rant, studio heads Nick Kaman and Caelan Pollock revealed insights into Another Crab's Treasure, shedding light on the game's development process. Kaman shared that time constraints led to the exclusion of a level inspired by The Legend of Zelda: Ocarina of Time.

Time Constraints Force Cut of Ocarina of Time-Inspired Level

Time pressures are a common challenge in game development, impacting decisions like level inclusion. Despite publishing Another Crab's Treasure, Aggro Crab faced the dilemma of cutting content due to time limitations. A level akin to one in Ocarina of Time was envisioned but had to be scrapped, disappointing fans of the iconic Zelda game.

Kaman drew parallels between the cut level and Jabu-Jabu's Belly from Ocarina of Time, emphasizing the environmental pollution theme. While exploring this colorful environment would have been intriguing, the team prioritized quality over rushing incomplete content. The game's vibrant world and whimsical tone compensate for any omitted ideas.