How to Create Parks in Cities: Skylines 2

Enhancing your city in Cities: Skylines 2 with a guide on building parks.
How to Create Parks in Cities: Skylines 2

Highlights

  • Building parks is essential to attract people to your city and meet their entertainment needs.
  • Clear the land, outline the park, and build it with the right features to make it accessible and attractive.
  • Adding tracks, grass, trees, bushes, and gates enhances the appeal of the park.

Cities: Skylines 2 is a sequel to Cities: Skylines that offers more features and challenges. However, some aspects, like building parks, are not thoroughly explained, hindering players from maximizing their gaming experience.

Creating parks in Cities: Skylines 2 is crucial for attracting city dwellers and catering to their recreational needs. This guide provides step-by-step instructions for building parks and valuable tips to enhance your city.

Step-by-Step Guide to Creating Parks in Cities: Skylines 2

To build parks in Cities: Skylines 2, follow these simple steps:

Clear the Land

Start by clearing a flat terrain and visualize the park's layout. Instead of entirely removing vegetation, retain some to avoid additional expenses. Building the park in the city center enhances accessibility for the local populace.

Outline the Park

After clearing the land, carefully outline the park, considering its shape and orientation. While there are no strict size or shape restrictions, irregularly shaped parks may pose challenges when designing walking or jogging tracks.

Build the Park

If the land is not flat, flatten it, opt for a circular park, and position jogging or walking tracks near the perimeter. Connect the tracks to other park areas for visitor exploration. Introduce grass if needed, and place trees and bushes along the tracks. Utilize the Place Multiple Tool to add multiple trees and bushes, adjusting brush size and vegetation concentration.

Upon completion, install a suitable gate. Enhance the park's aesthetics by incorporating fences and side gates.