The release of the original Resident Evil in 1996 set the standard for survival horror gameplay, introducing the concept of safe rooms that became a signature element of the series. While save points existed in games prior to Resident Evil, the game's intense and unpredictable nature heightened the value of these refuges, allowing players to recuperate after harrowing experiences. Among the various safe rooms in the series, some have stood out for their exceptional design, music, and overall atmosphere.
7 Train (Resident Evil 0)
Exploring the Intriguing Train Save Room in Resident Evil 0
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Considered by many as one of the best areas in Resident Evil 0, the meticulously detailed train save room near the front of the train captures players' attention. The dimly lit space, reminiscent of classic save rooms, features a haunting yet soothing background melody. An alternate camera angle reveals a cluttered bunkbed and scattered papers, providing a glimpse into the room's past.
6 Castle (Resident Evil Village)
Finding Solace in the Castle Safe Room in Resident Evil Village
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Amidst the tension of Lady Dimitrescu's castle in Village, a safe room near the four pillars provides a moment of respite for Ethan. The presence of familiar elements like a typewriter and a ball puzzle allows players to prepare for upcoming challenges. Situated deep within enemy territory, this safe room serves as a strategic hub for players navigating the castle's perils.
5 Caravan (Resident Evil 7)
Seeking Refuge in the Cozy Caravan of Resident Evil 7
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In Resident Evil 7, Ethan, lacking combat skills, finds solace in a small caravan outside the Baker family's abode. This oasis offers a rare sense of security, featuring a phone for communication and cages holding valuable upgrades. As the first sanctuary in the game, the caravan symbolizes a brief reprieve from the relentless horrors of the Baker Estate.