Guiding the party with knowledge and magic, Wizards in Baldur's Gate 3 possess a vast array of spells. However, not all spells are created equal, and some are best left unused. Despite initial appeal, spells like Barkskin may falter under scrutiny, prompting Wizards to opt for more potent alternatives.
Identifying spells that may underperform in combat is crucial for Wizard success in Baldur's Gate 3.
1 Witch Bolt
Swift Decline in Effectiveness
- Early Game Spell
- Limited Damage Output
- Requires Concentration
Initially appealing, Witch Bolt's allure fades rapidly as gameplay progresses. While offering a 1d12 lightning damage bolt on hit, its utility diminishes with higher spell availability. Even upcasting fails to sustain its impact, making it a poor investment of valuable spell slots.
2 Protection From Energy
Inefficient Without Prior Planning
- Third Level Spell
- Suboptimal Action Economy
- Requires Concentration
While promising resistance to specific damage types, Protection From Energy demands precise enemy knowledge for effective use. Its situational nature often leads to wasted spell slots and subpar combat decisions due to its concentration requirement.
3 Hypnotic Pattern
Diminished Crowd Control Efficacy
- Third Level Spell
- Short Duration
- Requires Concentration
Once a staple crowd control spell, Hypnotic Pattern's potency has been curtailed in Baldur's Gate 3. With a reduced duration, its impact on combat encounters is significantly limited, affecting its overall strategic value.