Avowed: A Familiar Poison Swamp Element

Exploring the potential presence of a FromSoftware-style poison swamp in Obsidian's upcoming RPG, Avowed.
Avowed: A Familiar Poison Swamp Element

Highlights

  • Avowed draws inspiration from FromSoftware's design elements.
  • The Living Lands in Avowed may feature a toxic aquatic region.
  • Speculations suggest narrative consequences tied to poisonous areas in Avowed.

Obsidian Entertainment's Avowed marks the studio's newest venture into the realm of RPGs. Unveiled in 2020, a deeper peek into Avowed was presented during the Xbox Developer Direct showcase earlier this year, showcasing gameplay, characters, and more. Fans are buzzing with theories about what the game may offer, from its storyline to its place in the Eora world, shared with Obsidian's Pillars of Eternity series.

While comparisons to Skyrim and other fantasy RPG giants are natural, the roots of Avowed in Pillars of Eternity hint at a potential venture into a poisonous swamp-like area within The Living Lands region of Eora. This landscape alludes to the challenging terrains seen in various FromSoftware titles.

Why Avowed Is Poised to Embrace a Poisonous Environment

FromSoftware's Legacy of Hazardous Terrains

FromSoftware's gaming legacy is speckled with toxic environments like poison swamps and lakes. These treacherous landscapes have become a signature feature, offering players unique challenges tinged with both frustration and fascination. The prospect of a similar setting in Avowed aligns with this established pattern.

The Probable Existence of a Toxic Zone in Avowed's Living Lands

The Living Lands in Avowed are described as afflicted by a mysterious ailment affecting both the inhabitants and the land itself. Drawing a parallel with FromSoftware's storytelling methods, seemingly trivial item descriptions often hold significant lore clues. For instance, the Bilestompers boots hint at the likelihood of players navigating a poison-infested region and possibly encountering gear tailored for such hazards, akin to FromSoftware's approach.

Integrating challenging areas like these can enhance gameplay dynamics, offering a fresh experience without overwhelming players. If speculations hold true, Avowed might introduce narrative choices tied to purifying or worsening toxic zones in the Living Lands, creating ripples throughout the game world based on players' decisions. Ultimately, the incorporation of such elements, if well-executed, could enrich the overall gameplay experience in Avowed.