Ubisoft Drops Sneaky Hint in Assassin's Creed Mirage Loading Screens

Discover the hidden detail in Assassin's Creed Mirage loading screens shared by Ubisoft.
Ubisoft Drops Sneaky Hint in Assassin's Creed Mirage Loading Screens

Highlights

  • Ghosts of Mirage's targets subtly appear in the loading screen for eagle-eyed players.
  • The storyline of Mirage revolves around pursuing key members of the Order of the Ancients in 9th century Baghdad.
  • Mirage offers a return to the classic stealth gameplay of Assassin's Creed with a compact, linear structure.

Ubisoft recently disclosed a sneaky feature in Assassin's Creed Mirage that might have slipped past many players' notice. This revelation pertains to the appearance of spectral figures on the game's loading screens, hinting at a deeper connection to the narrative. The launch of Assassin's Creed Mirage last October was warmly welcomed by fans craving the series' traditional stealth-oriented gameplay in a more intimate setting compared to recent RPG-style iterations. The game delves into the story of Basim Ibn Ishaq from Assassin's Creed Valhalla, chronicling his involvement with the Hidden Ones in the ancient city of Baghdad during the 9th century.

As is customary in Assassin's Creed titles, Mirage tasks players with tracking down and eliminating prominent figures within the Order of the Ancients. These targets act as stepping stones, leading players to more influential leaders governing the diverse districts of Baghdad in the Mirage world. The encounters between Basim and his targets culminate in poignant moments within the Animus, the space where players assume full control of their character during loading sequences.

In an unexpected move, Assassin's Creed took to social media to unveil the subtle presence of these targets as ghostly apparitions in Mirage's loading screens. A brief clip shared alongside the announcement juxtaposed an early-game Basim with a later-game version, revealing faint, shadowy figures standing nearby. These ethereal entities represent Basim's previous assassination victims and are deliberately challenging to detect. The tweet further noted that these spectral figures also make appearances in Mirage's story-driven cutscenes set within the Animus.

Basim's Past Targets Materialize in Mirage's Loading Screen

Players navigating the world of Mirage on PlayStation 5 and Xbox Series X and S might have faced additional difficulty spotting these ghostly figures, given the swift loading times on these consoles. Conversely, players on PS4 and Xbox One likely had more time during loading sequences to notice these subtle hints throughout their Assassin's Creed Mirage adventures. Ubisoft's decision to keep these apparitions discreet was strategic, preventing potential distractions during crucial late-game Animus scenes.

It remains to be seen whether this intriguing detail will carry over to the forthcoming installments in the franchise, such as Assassin's Creed Red and Assassin's Creed Hexe. Speaking of Red, enthusiasts can anticipate updates on the next RPG-style chapter during the upcoming Ubisoft Forward event scheduled for June 10.